360 CVC Word Games - No Prep Literacy Centers BUNDLE
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Designed by Teachers
Tired of boring phonics drills that don’t stick?
This giant bundle turns CVC word practice into fun, engaging literacy games your students will beg to play.
Perfect for K–2 centers, small groups, or intervention.
This bundle is included in The Ultimate Science of Reading ENDLESS BUNDLE. Click here to find out more:
🧠 Why You’ll Love It
- Students stay engaged while practicing essential phonics skills
- Perfect for independent, partner, or small group work
- Consistent game formats: just teach once, reuse with new skills
- Easy to differentiate by skill or student level
- Bright, clear visuals with low-prep setup
- Great for early finishers, RTI, and homework practice
- Reinforces phonics concepts through hands-on learning
🧡 What’s Included
✅ 360 total games across 6 phonics sets:
🔹 Short a / Short e / Short i / Short o / Short u / Short Vowel Review
✅ 20 games per skill, repeated with each vowel
✅ Game types include: Roll & Read, I Spy, Spin & Cover, Word Mapping, Board Games, and more
✅ Direction cards included
✅ Full color + black-and-white versions
✅ Clipart key for every phonics skill
📚 Games Included
Game 1: I Spy Phonics – Students read a word, find and color the matching picture, then check off the word.
Game 2: Roll & Read Sentences – Students roll the die, read a sentence in that column, and color the circle. They continue until all sentences are read and marked.
Game 3: Roll & Read Words – Students roll the die, read a word in that column, and mark it. They continue until all words are read and marked.
Game 4: Roll, Color, Write – Students roll the die, read the word, color the matching picture, and write the word on the line.
Game 5: Roll & Trace – Students roll the die, find a word in that column, and trace it. They continue until all words are traced.
Game 6: Pop the Words – Students read each word and pop the balloon by coloring it in until all balloons are popped.
Game 7: Roll, Read, Cover – Word Pyramids – Students roll the die, read the word pyramid, and circle the matching picture.
Game 8: Roll & Color – Students roll the die, find the matching picture, read the sentence, and color the sentence row until all rows are colored.
Game 9: Spin, Read & Cover – Students spin the spinner, read the word, and cover it. Two players take turns covering words until all are covered.
Game 10: Roll it, Dab it, Write it – Students roll the die, say the word, dab it, and write the word on the lines.
Game 11: Blend & Color – Students spin the spinner, read the word, find the matching picture, and color it.
Game 12: Spin it, Map it & Build it – Students spin the spinner, say the word, tap each sound, build the word in the boxes, and write it.
Game 13: Roll it, Map it & Find it – Students roll the die, say the word, map the sounds, then find and color the word in the word search.
Game 14: Roll & Make Sentences – Students roll the die, read the sentence starter, choose a word from the word bank, and say their completed sentence.
Game 15: Spin it, Map it & Build it – Students spin the spinner, say the word, color the matching word, map the sounds, and write the word on the dotted line.
Game 16: Word Mapping – Students roll the die, say the word, map the sounds in the boxes, and write the word on the line.
Game 17: Spin & Build – Students spin the spinner, say the word, and build it using magnetic letter tiles.
Game 18: Game Board – Students place game pieces on START, roll the die, move spaces, and read the word they land on. The first player to reach STOP wins.
Game 19: Missing Sounds – Students roll the die, say the picture word, and write the missing letter. They continue until all words are complete.
Game 20: Roll it, Map it – Students roll the die, say the picture word, and map the sounds in the boxes until all words are mapped.
📚 How It Works
- Print the game pages and set out simple supplies (dice, spinners, crayons, etc.)
- Introduce the game once, same format repeats across skills
- Students play independently, in partners, or small groups
- Use in centers, morning tubs, early finishers, RTI, or send home
- Swap in new skills weekly with no retraining needed
Teacher Notes:
- Print in color or black and white
- Optional: laminate or use page protectors for repeated use
- Dice, spinner (paper clip + pencil), crayons, dot markers, and magnetic letters may be needed for some games
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The resources in this bundle are provided in PDF format, which is universally compatible with most computers and devices. This ensures easy printing and viewing.